The left tendril is used to pick up objects and players can use it to hurl items at enemies, rip off car doors that provide Jackie with a shield, or pull open barriers. By flicking the right analogue stick at the same time as hitting the right bumper, players can direct the right tendril in a vertical or horizontal slash, which can be used to smash structures, slash through power lines and daze opponents. The tendrils are mapped to the left and right bumpers, with the right serving primarily as a melee weapon. The developers say they took the hyper-violent final stage of the first game as a starting point for the sequel's overall gameplay – and it shows, as Jackie's superpowers are now more geared towards wanton destruction. It turns out a local mafia crew was hired to push Jackie into using The Darkness at the behest of a shadowy organisation called The Brotherhood, which seems to know an awful lot about the demon and has its own plans for its long-haired host. However, as The Darkness II's plot unfolds, Jackie goes from being the hunter to the hunted. The revenge plot may strike a couple of returning players as familiar, being as it was, the basic outline for the first game. Jackie agrees, uncorks The Darkness, and then heads into the grim New York night to find out who attacked him and why. He's dragged into the kitchen with one of his legs burnt to a crisp, while fending off attackers with a pair of pistols.Īs this happens, The Darkness intones, quite accurately (and rather smugly) that if Jackie wants to survive, he'll have to use the nefarious spirit's power. In first few moments of the game, the player watches as Jackie wanders through a rather swanky restaurant, seats himself in front of a couple of giggling women and then has his whole world go to hell as a firebomb rips through the building. He's also apparently become to the head of a New York crime family, so what that does to the players' sympathies towards him is anyone's guess. As The Darkness II opens, the player discovers that Jackie has buried the hellish parasite deep down by resisting the urge to use its powers. This explains why, in the two years since the events of the last game, Jackie has kept his personal demon bottled up completely. It also drove him to use his powers as destructively as possible, as in doing so, he would push his soul ever closer to oblivion, allowing The Darkness to assume control of him. This power came at a cost, however The Darkness conspired to prevent Jackie from saving his soulmate, Sarah, thus severing his last link with humanity. He joined the ranks of the depressed and superpowered on his 21st birthday, when a demonic spirit called The Darkness possessed him and granted him the supernatural ability to wreak all manner of havoc. The Darkness II is an obvious example of this, although you could also apply the same rule of thumb to any half-dozen superhero games.īased on a cult series of comics published by Top Cow, The Darkness II (along with its predecessor) follows the misfortunes of one Jackie Estacado, a mob hitman with a penchant for long black hair and long black trenchcoats.
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